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problem with geo_vexvolume

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I am unable to render a scene using vexvolume procedural.

I am using the methode discribe in the fractal tutorials provide by cmivfx.

When I use only Volvop (even link to a cvex shader) everything is ok.

But mantra render nothing if I try to use vexvolume procedural.

If I add some smoke material it render a little square ...

Thanks for you help





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