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Using cloth to make an exploding...uh...viscous thingy


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Hi,

I wanted to test something along the lines of this nice effect created by Blur´s own Brandon Riza:

Exploding Alien worm from MassEffect 2

So I decided to start slow and just "peel" some cloth patches from a sphere and see how it looked...but I´m already having lots of trouble!

The cloth parts doesn´t fall naturally at all, and if I add the rest of the sphere to the mix the whole thing explodes horribly.

I attach the hip file so you can see my (I´m sure) millions of mistakes :unsure:

PrimerosTestsCloth.hipnc

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Hola!!

Desafortunadamente el Cloth solver parece estar lleno de bugs, pude solucionar el tema de la explocion desplazando un poco el constraint para evitar interpenetracion, y soldando el ultimo punto en y de geo 1; Lo que parece no tiene arreglo y al parecer es un bug es el estrechamiento del punto cero en el parche de tela restringida.

Saludos.

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Hola!!

Desafortunadamente el Cloth solver parece estar lleno de bugs, pude solucionar el tema de la explocion desplazando un poco el constraint para evitar interpenetracion, y soldando el ultimo punto en $TY de geo 1; Lo que parece no tiene arreglo y al parecer es un bug es el estrechamiento del punto cero en el parche de tela restringida.

Saludos.

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