tettoffensive Posted June 8, 2011 Share Posted June 8, 2011 Hi, I'm using the softbody node in pops, but it only creates a softbody on the start frame of the pop. How can I cause more softbodies to be emitted on other frames? Thanks. Quote Link to comment Share on other sites More sharing options...
Macha Posted June 8, 2011 Share Posted June 8, 2011 Set the activation parameter to $F==framenumber ? Quote Link to comment Share on other sites More sharing options...
tettoffensive Posted June 8, 2011 Author Share Posted June 8, 2011 Set the activation parameter to $F==framenumber ? Let me clarify. I want to emit several softbodies. Not just create one. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted June 9, 2011 Share Posted June 9, 2011 I doubt this is possible at all, since the help card for the node specifically states "When this operator is first activated, the geometry at that time is used. If the SOP changes thereafter, those changes will not be reflected in the geometry produced by the POP network." But, as a nice alternative you could use the squishy object DOP, which is actually a more stable version of the softbody POP, and also uses particles for the solution (a POP solver). From the Squishy object node you can add something like: if($FF%20==0,$FF,0) as your creation frame, and it will create one softbody every 20 frames or whatever number of frames you need. Quote Link to comment Share on other sites More sharing options...
pclaes Posted June 9, 2011 Share Posted June 9, 2011 I haven't played with squishy objects in a while myself, but I remember seeing soft body collisions in this file: Might help you. Otherwise the above sounds like good advice . -Although I can't remember if squishy objects collide with themselves. I think only wire objects and cloth objects do. Not sure though. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted June 9, 2011 Share Posted June 9, 2011 (edited) No, they don´t. Neither does the softbody POP. Edited June 9, 2011 by Netvudu Quote Link to comment Share on other sites More sharing options...
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