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how can I emit softbodies in pops?


tettoffensive

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I doubt this is possible at all, since the help card for the node specifically states "When this operator is first activated, the geometry at that time is used. If the SOP changes thereafter, those changes will not be reflected in the geometry produced by the POP network."

But, as a nice alternative you could use the squishy object DOP, which is actually a more stable version of the softbody POP, and also uses particles for the solution (a POP solver).

From the Squishy object node you can add something like:

if($FF%20==0,$FF,0)

as your creation frame, and it will create one softbody every 20 frames or whatever number of frames you need.

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I haven't played with squishy objects in a while myself, but I remember seeing soft body collisions in this file:

Might help you. Otherwise the above sounds like good advice :). -Although I can't remember if squishy objects collide with themselves. I think only wire objects and cloth objects do. Not sure though.

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