3dbeing Posted June 8, 2011 Share Posted June 8, 2011 Hey Guys, I was wondering if anyone could shine some light on how I might go about strectching the noise in a shader based on voxel velocity. I know there is the volumesample but the issue is how do i tell the shader what position to look up in the volume? I tried this, but it didn't work... volume_shader_vel_stretch.hip Quote Link to comment Share on other sites More sharing options...
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