Annon Posted June 14, 2011 Share Posted June 14, 2011 Hey all, I have a slow moving SPH simulation (no reason why it couldn't be flip really if it makes a difference) and I want to be able to add some bump detail/textures to it that follow the movement of the particles. I found this paper, but it's too complex really for what I need it for: http://physbam.stanford.edu/~kwatra/papers/TexturingFluids/TexturingFluids.pdf Has anyone got any ideas of ways to approach moving textures on a fluid surface? Thanks for any help Christian Quote Link to comment Share on other sites More sharing options...
sam.h Posted June 15, 2011 Share Posted June 15, 2011 Just project some UVs on your points before surfacing if you want UVs. Otherwise make a rest attribute that you can use in a shader... Quote Link to comment Share on other sites More sharing options...
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