Adam Ferestad Posted June 16, 2011 Share Posted June 16, 2011 I am trying to build a tree distribution that will distribute my tree objects around a predefined road. My current methodology is to cut up a grid object in some way, then scatter points to that grid and finally to copy the trees to those points. I am trying to get it so I am able to do this all procedurally, but it seems to be arguing with me. I have the tree side of the project finished, but I can't seem to get the road cut outs to work. I'm trying to use a project then trim out the inside, but I can't get the shapes I want. The file I'm attaching is an attempt to get a 90 degree turn cut out. I have tried several ways, and this is the one that gives me the shape I want/need. I need a bezier curve between the two polygon ends... because I need exact start and end points on the edges of the grid, and they have to be exact. I am trying to make tiles that I can line up with each other and not have any issues with seams. I have tried several other ways, but from what I can tell, the best/only method that will work for this is to project onto the grid. It seems kinda temperamental to me. If anyone has a better way of doing what I am trying to accomplish, I am all ears(err... eyes I guess online). roadAttempt1.hipnc Quote Link to comment Share on other sites More sharing options...
sam.h Posted June 16, 2011 Share Posted June 16, 2011 Might be easier if you scattered first, I have attached a scene... roadAttempt1.hipnc Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted June 16, 2011 Author Share Posted June 16, 2011 (edited) The method you used for your alternative with the delete SOP works beautifully, thank you so much. Now I just have to figure out how to make a flat representation of the line to work at the road itself. I though that a Copy SOP would do the trick, but it doesn't seem to work. I think I saw something on the SideFX site that might give me what I need, so I'll go there. If anyone has a way to make a planar surface that follows the path of a curve with a set distance away from said curve, I am all ears. I will let you all know if what I find on the SideFX site works. Thanks again so much Sam. OK, I got it working with a Sweep SOP. Thanks again for your help guys... this is turning out exactly as I want it. Isn't it great when that happens. Edited June 16, 2011 by Adam Ferestad Quote Link to comment Share on other sites More sharing options...
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