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animation production pipeline


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Hi everyone!

this is my first topic in this forum.

I would like to ask what is usually the different phases of a character animation production in houdini.

Is everything usually made inside houdini, or the animation and modelling are made with other softwares, and then imported into houdini?

I know that there isn't a rule, but I would like to know what is the most common choice.

two other questions:

there are some guides in internet about animation inside houdini? I mean not the character animation tutorial inside the sidefx website, but a most advanced one that teaches you how to work with the curves, create animation cycles, etc...

can you link me a guide about exporting animations from other softwares and import them into houdini?

thankyou!

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As far as importing and exporting I have been using FBX and have found it does work very well.

There is a plugin floating around for exporting and importing the standard bgeo format that Houdini uses for Maya, but I have not tried it.

We also use obj because a number of the other cad packages in the office use it - so models are available.

Hope this helps a little...

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As far as importing and exporting I have been using FBX and have found it does work very well.

There is a plugin floating around for exporting and importing the standard bgeo format that Houdini uses for Maya, but I have not tried it.

We also use obj because a number of the other cad packages in the office use it - so models are available.

Hope this helps a little...

ok thanks, I will try to play a bit with this FBX

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