Adam Ferestad Posted June 19, 2011 Share Posted June 19, 2011 Hey guys, another month another tutorial available on my site. I've actually figured out several things I am going to be turning into tutorials, so I may end up coming out with another one sooner than next month. Hurrah. This one is something that I had to figure out how to do for a project I was working on visualizing some math concepts for. Let me know what you think, and if you have any CC for it. It is available on my site under the tutorial section. AdamFerestad.com Just letting everyone know, I am posting this on several forums. Thanks. Quote Link to comment Share on other sites More sharing options...
edward Posted June 19, 2011 Share Posted June 19, 2011 I only took a quick look but I suggest using the Vertex SOP to get cusped normals instead of uniquing points. Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted June 19, 2011 Author Share Posted June 19, 2011 Hey Edward, I would love to evaluate your suggestion, could you put in a quick example file? I tried using the only "Vortex" SOP I could find really quick and it didn't seem to do anything. I'm sure I just don't know how to use it right. Thanks. Quote Link to comment Share on other sites More sharing options...
edward Posted June 22, 2011 Share Posted June 22, 2011 I think you misread. I said "vertex", not "vortex". Anyhow, file attached. vertexCuspedCube.hipnc Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted June 22, 2011 Author Share Posted June 22, 2011 Yeah, I misread. I don't have time to look at the file tonight, but I will be sure to look tomorrow. Quote Link to comment Share on other sites More sharing options...
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