PhasmaCeritus Posted June 21, 2011 Share Posted June 21, 2011 Hi, I was wondering how/where to add orient attribute on Fur Procedural? In my example I have used a shelf tool to create fur and added orient attribute in /obj/hair/fur/ if I render /obj/hair/fur (for that delete geometry -> procedural shader line) I can see the effect of orient. So I would like to use it the same way on fur procedural (/obj/hair/fur/shopnet1/furgeometry). So how can I feed those attributes to fur procedural geometry shader? Thanks Quote Link to comment Share on other sites More sharing options...
brianburke Posted June 21, 2011 Share Posted June 21, 2011 I was wondering how/where to add orient attribute on Fur Procedural? for the sake of the internet. here's how to orient a fur. there's two steps. 1: in the cvex guide shader export a vector attribute called 'orient' 2: in the fur rendering object, add the dicing parameter called 'shade curves as surfaces' here's an example of randomly orienting ribbons of fur to make a patch of lawn. 2 Quote Link to comment Share on other sites More sharing options...
brianburke Posted June 21, 2011 Share Posted June 21, 2011 (edited) oops, sorry. that hip file had some otls that i forgot to embed. reposting a clean file... curve_orient.hip Edited June 22, 2011 by brianburke 1 Quote Link to comment Share on other sites More sharing options...
PhasmaCeritus Posted June 22, 2011 Author Share Posted June 22, 2011 (edited) oh, I forgot to attach an example file I was talking about in my first post. I guess it's to late for that but anyway... furOrient01.hip Edited June 22, 2011 by PhasmaCeritus Quote Link to comment Share on other sites More sharing options...
PhasmaCeritus Posted June 22, 2011 Author Share Posted June 22, 2011 (edited) Thanks Brian! Edited June 22, 2011 by PhasmaCeritus Quote Link to comment Share on other sites More sharing options...
Eitht Posted July 21, 2011 Share Posted July 21, 2011 (edited) oops, sorry. that hip file had some otls that i forgot to embed. reposting a clean file... Sorry Tomas for stealing your thread for a bit. Hi Brian, this isn't related to the thread topic but i stumbled across your reply - I trying to find out how to embed otls into hip files, apparently HQueue can't or doesn't read otls. Following odwiki's info, at "Operator Type Manager", Config Tab, ticked "Save Operator Definitions to Hip File". Send it to the farm again and it still doesn't render the surface geo assigned with the <custom shader>.otl. Do you happen to know what's going on? Thank you! eitht. Edited July 21, 2011 by Eitht Quote Link to comment Share on other sites More sharing options...
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