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Pyro smoke problem


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Hi everyone,

Every time i try to scale my containers i get this weird lining pattern on the voxels.

Attached are the images to see.

thanks

I have not used pyro yet but if it's anything like Maya's fluids a non uniform scale will stretch the appearance because each voxel is not a perfect cube.

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Don't you have to resize the fluid box. You can't just scale it. Go into AutodopNetwork > pyro > size.

(second image)For the lining. try putting the shadowmap>shadow blur =0.01 in the light's shadow tab.

I've been learning Pyro and smoke for 3 days with Peter Quint's tutorials. You should check them out if you haven't.

http://sites.google.com/site/pqhoudinitutorial/home/videos-on-dynamics

Edited by divi
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