TheAdmira1 Posted June 28, 2011 Share Posted June 28, 2011 Hey guys, I have to create a reveal that starts w small dust particles and trash/gravel/debris gravitating toward the center of a parking lot. The ground then begins to break apart and vortex upward with the particles and debris. Finally the entire simulations explodes outward revealing the character/creature in the pit created by the fracture... I have a test video showing as far as I have gotten on the effect so far. Now I want to take the center mass thats being created and allow it to float up while also rotating slowly then explode from an elevated state, and honestly Im not really sure of the best way to go about it... Any critique, feedback, or advice would be greatly appreciated!! TIA!! Quote Link to comment Share on other sites More sharing options...
TheAdmira1 Posted June 28, 2011 Author Share Posted June 28, 2011 also, as you can probably tell, I havent done much with the particles yet. I am definitely going to have the chunks leave off trails, and with also have added smoke/debric from the explosion, but Im not really sure what direction I am going to go for the ground particles or the sprites being tossed around in the attractor. Again any input would be awesome, even if its a bit harsh or critical. Thanks again! Quote Link to comment Share on other sites More sharing options...
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