vaz Posted June 30, 2011 Share Posted June 30, 2011 Hi everyone,i am trying to do a predator transparency effect for that i need an animated geometry to be there in scene with a glass shader. earlier i tried rigging and animating but it didnt work and its time consuming. Now am trying to using a high contrast image sequence to generate animated geometry. I am facing problem that i cant add divisions to the geometry,specially at its front. Even if i add edges by polyknit,it is not one image it is an image sequence so the points keep moving n also the edges. How can i use trace sop properly to generate animated geometry ? Quote Link to comment Share on other sites More sharing options...
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