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Is it possible to retime a dynamic fractured bgeo sequence?


syzmatrix

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Hello everyone, recently I did some fracture simulation in Houdini using the voronoi dynamic refracture technique. Then the simulation was output as .bgeo.gz file in disk in order to save some space.

When I filpbook the sim, I find it is too fast. Maybe 4 times slower is better. But it looks it can not simplely use a time shift node to retime because it is dynamicly fractured. I wonder if it possible to retime the sequence. Any help will be very appreciated. :lol:

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Hey, syzmatrix, you can follow this ways:

1. Click on "global animation options" and set "playback step" something lower(for ex. 0.1). In autodopnetwork increase "sub step"(for ex. 10).

jbDKqW.JPG

Before rendering, you should write $FF (float frames) in name of bgeo files to write every simulated frame.(for ex. geo1.$FF.bgeo)

2. You can rule of "Scale time" in autodopnetwork.

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