calin_casian Posted September 28, 2003 Share Posted September 28, 2003 Hi, I was wondering if anybody could help me with my little problem: I made a curve, a circle, I sweep the circle with skin turned on and convert it to polys (I could leave it as a nurbs surface as well). Now comes my problem: at the end of the skin I want that every point of the last row to generate a circle centered in that point and than make another sweep between the created circles (something like a sausage end). Btw how can I select the huls of a nurbs obj. and edit them (translate rotate etc) I realy apreciate if someone could help me. see ya calin Quote Link to comment Share on other sites More sharing options...
michael Posted September 29, 2003 Share Posted September 29, 2003 turn on "primitive hulls" on the right hand side of the viewport, then select them by using the 'edges' selection the attached file is crappy - I have a cold and can't think of anything more Houdinish...but it gets the job done.... cuff.hipnc Quote Link to comment Share on other sites More sharing options...
calin_casian Posted September 29, 2003 Author Share Posted September 29, 2003 well, thank you VERY MUCH arctor it's exactly what I was looking for. I allready knew the hull selection method that you described but for some reason the "f" key or edge loop doesn't work on the hulls and I was wondering if there is another one, simplier than picking by hand all the edges that make a loop. Again many thanks to you and wish you to get well very soon. see ya calin Quote Link to comment Share on other sites More sharing options...
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