quinniusmaximus Posted July 8, 2011 Share Posted July 8, 2011 I have a question regarding a fluid sim. Once I mesh and go to render it, I'm getting a bit of a separation between my ground plane/terrain and the fluid. I'll include a link to a zip file that contains the .hip file as well as a jpg illustration my issue. Thanks for any help. Cheers. url: http://dl.dropbox.com/u/1360040/for_sidefx.zip Quote Link to comment Share on other sites More sharing options...
Jason Posted July 8, 2011 Share Posted July 8, 2011 Is the mesh really hovering? Or is it a Ray Bias / Shadow Bias issue where your values are too high for those fields? Quote Link to comment Share on other sites More sharing options...
quinniusmaximus Posted July 12, 2011 Author Share Posted July 12, 2011 (edited) Good question. I'm guessing these parameters are under the mantra node. I'll dig around there as well as double check the actual geometry Is the mesh really hovering? Or is it a Ray Bias / Shadow Bias issue where your values are too high for those fields? Edited July 12, 2011 by quinniusmaximus Quote Link to comment Share on other sites More sharing options...
quinniusmaximus Posted July 15, 2011 Author Share Posted July 15, 2011 I found ray tracing bias in the mantra node- is that the same as ray bias? As for shadow bias, I had raytrace shadows on. I switched it to shadow maps and knocked the shadow bias value down and that has certainly helped. Still looks a little "floaty". Quote Link to comment Share on other sites More sharing options...
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