bhaveshpandey Posted July 12, 2011 Share Posted July 12, 2011 Hi, I was wondering if I need to integrate a CG object into the backplate (which happens to be a sea) what would be the best approach for it. Which are the possible solutions to getting good and quick interaction between sea waves and the CG objects considering they aren't really far from camera. Here's a ref of the waves and their proximity from the camera(roughly). (Sorry for posting just images, I'm not able to upload the video for some reason..) Thanks. Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted July 12, 2011 Share Posted July 12, 2011 (edited) How about projecting your footage on a geo that represents your sea, and then using that image inside a vopsop, and doing stuff based on luma or rgb? Although it depends on what you want to do with your footage!? Edited July 12, 2011 by ehsan parizi Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted July 12, 2011 Author Share Posted July 12, 2011 hey, well since I have the camera pretty upclose to the waves(and I ofcourse need to match the surface to the waves a bit), image based stuff wont crack it. I am looking for something a bit more precise. The point count needed and the consistency of RBG/Luma based solution will be difficult to handle. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted July 13, 2011 Author Share Posted July 13, 2011 (edited) here's a test I did with Naiad.. its work in progress but I'm also looking at other options.. I might try doing a rig or something and use it to drive Simulation?? On a sidenote: Also,I'm looking at manipulating baked fluid simulations within houdini..for starters I tried creating vorticity data using the gas analysis (curl of velocity)..doesn't seem to be working though I have a velocity field.Just to confirm, Vorticity is a vector field? (though I checked the wiki..there has to be a reason why its not working..am I missing something?). I tried to resize the fields using a gas match field but it did not work. Finally I just did it using bounds info from the particles at sop level.. Edited July 13, 2011 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted July 13, 2011 Author Share Posted July 13, 2011 (edited) err?? anyone?? Edited July 13, 2011 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.