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Even UV coordinates on a NURBS surface


beeemtee

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Hi,

is it possible to generate UV coordinates to a NURBS surface so that no stretches

reflects the positions of knots? For example on a square grid a checker pattern

remains "even" even some inside isoparms are slided?

thanks in advance

Mate

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Sorry for the laxity, I have to redefine my question. Anyway your file

did exactly what I was asking for :)

What I would like to achieve is that the texture coordinates on the

surface are placed stricktly proportionally to the length of the arc in

world space.

In the attached file the streches and squashes are apparent at the ends

and close to some corners despite the UVs are generated with "arc lenght

spline" setting.

What do I miss here?

thanks

Mate

nurbsUV_2.hipnc

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I'm not sure. Perhaps it has to do with the NURBS geometry having limited information? The "Spline" options seem to have an effect nonetheless. eg. Average Spline is much better in your particular case.

EDIT: Maybe UVTexture is missing "Approximate Arc Length" from the Basis SOP <shrugs>

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