rogerchiaw Posted July 25, 2011 Share Posted July 25, 2011 I have an issue here with an animating geometry (was supposed to be an animating crack line, i've illustrated it here using a clip node of the fully formed crack line animation) I tried using the SOP solver approach but it doesn't seem to be working after the chain pass through the rigid body solver node. The files are as attached and i would really appreciate of someone could lend a hand. DeformingGeoDOP.zip Quote Link to comment Share on other sites More sharing options...
rogerchiaw Posted July 25, 2011 Author Share Posted July 25, 2011 oh yes i forgot to add that, the fractureparms is supposed to fracture the geometry, using metaball via magnetforce, into chunks and debris pieces. A pop system will be implemented to generate dust particles and smoke. Quote Link to comment Share on other sites More sharing options...
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