Strife Posted August 4, 2011 Share Posted August 4, 2011 Hi, I wanted to try out this effect where a single cube break into 9 smaller cubes, I had no clue on how to start, I had some idea on using point velocity to drive out the smaller cubes but had no luck. Thank you. Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted August 5, 2011 Share Posted August 5, 2011 Hi, I wanted to try out this effect where a single cube break into 9 smaller cubes, I had no clue on how to start, I had some idea on using point velocity to drive out the smaller cubes but had no luck. Thank you. Copy your boxes to points, then use connectivity and partition, then to DOPs! OR from the shelf menu, select fractured object, and then select your boxes, it will automatically make the DOP network and required SOPs for you! Quote Link to comment Share on other sites More sharing options...
gonzzzo Posted August 5, 2011 Share Posted August 5, 2011 Here is an example cubes.hipnc Quote Link to comment Share on other sites More sharing options...
Strife Posted August 5, 2011 Author Share Posted August 5, 2011 I managed to come out a way to do it using point velocity to drive out the cube, good for "on the ground objects", don't need to drop it. pointvelocity_cubes.hip Quote Link to comment Share on other sites More sharing options...
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