beeemtee Posted August 5, 2011 Share Posted August 5, 2011 Hi, I'm trying to solve the following situation: there is a wire which is pinned to a point in one end. It hangs freely in the beginning of the animation, but at a point in time the free end must be attached to a transform (someone grabs it). I am aware of the activate parameter of the sbd pin constraint, but to use that without disturbing the simulation it needs to know where the points of the wire will be at the moment when it gets activated. To avoid circular dependencies, I need to have a parallel simulation, and that feels too hacky.. I'm suppose there is a straightforward solution for this problem, I'm just not aware of it. What do I miss here? Thanks in advance Mate Quote Link to comment Share on other sites More sharing options...
anim Posted August 6, 2011 Share Posted August 6, 2011 you can animate grabbing object the way that it is aligned with the point you want to grab at the constraint activation frame the either bring object to sim and use it as Goal Object on constraint or just bring it's world pos directly to goal location to avoid popping when the constraint is activated use spring rather than point constraint here is an example wire_grab.hip Quote Link to comment Share on other sites More sharing options...
beeemtee Posted August 6, 2011 Author Share Posted August 6, 2011 Thanks, maybe the combination of the two can work in my case too. Quote Link to comment Share on other sites More sharing options...
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