moreffects Posted August 14, 2011 Share Posted August 14, 2011 I'm trying to create school of fish transforming into human face ,i have created school of fish using pop ,but stuck while transforming to human shape with slight motion which will give organic feel ,suggestion please Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted August 27, 2011 Share Posted August 27, 2011 peter has used water here in his lesson, but you would be instancing fish instead. see that he transforms from shape 'a' to shape 'b'... that would be your chaos school to a face shape. http://vimeo.com/20415443 Quote Link to comment Share on other sites More sharing options...
moreffects Posted August 30, 2011 Author Share Posted August 30, 2011 peter has used water here in his lesson, but you would be instancing fish instead. see that he transforms from shape 'a' to shape 'b'... that would be your chaos school to a face shape. http://vimeo.com/20415443 But this just transformation of particle if we instance object to this particle ,this will not give aim direction to attracted object Quote Link to comment Share on other sites More sharing options...
pclaes Posted August 31, 2011 Share Posted August 31, 2011 This thread/file might help you too: The aim direction is often the last good velocity vector. You might want to limit the turn ratio. So your points are only allowed to turn a certain amount -> Can your fish turn 360 degrees in a second? -> 360/24 => turn limit per frame. This is desireable as your fish will make "mistakes" by overshooting as they can not get to the optimal velocity if that velocity change is too extreme. Quote Link to comment Share on other sites More sharing options...
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