Jump to content

Particle instance


junyd

Recommended Posts

Hi all,

How do i particle instance. I have tried using instance node but it only asks for single object. i have multiple broken chunks and i want to associate them with particle and i also want to add rotation and scale parameters. can anyone recommend me any old thread that has discussed it before or any suggestions?

thanks

Edited by junyd
Link to comment
Share on other sites

What CtrlLoki suggests will work if you want to copy random chunks that didn´t exist previously over particles.

If you are trying to tie preexisting chunks to particles, a primitive SOP (using the second input) and a ForEach SOP should be enough to get every chunk motion associated to each particle.

You definitely don´t want to use the instance node for that.

Link to comment
Share on other sites

Do you mean with POPs or with DOPs? If you are in POPs all you have to do is go to the Collision POP and enable the "numhit" attribute. Now, you are free to play with that as you wish. For instance, you can group particles based on $NUMHIT>3 and do whatever you want with those particles, or directly multiply the rotation by 1/$NUMHIT or whatever fits you better.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...