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rbd and particle fluid workflow


zoki

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hi

i have coffe cup broken and simulated exported in bgeo sequence

also i wrote out sdf sequence for all the breaking of cup and saucer

From cup interior i created volume for fluid and simulated initial state in a static cup

now i want to use breaking cup to influence fluid and spill itself on a table

i double checked normals and sdf all looks ok

my cup and saucer are two static but deforming objects with merge setup on left so just ground and cup influence fluid

but particle fluid with default settings explodes out of cup on 3rd frame

any thoughts and pointers on this one as i wouldnt want to use other application than Houdini for solving it

thanks

zoran

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i switched now from sph to flip

the problem was if I read sdf sequence in, it wasnt clear to me at least :(

which parameters are still active or which are overriden in collision tab

so it looks that volume based collision on top needs to be ticked off in order for read in to work properly

it is simulating now fingers x

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