Macha Posted August 22, 2011 Share Posted August 22, 2011 Is it possible to create a (vector) attribute on a light and use it in an illuminance loop of a surface shader? Quote Link to comment Share on other sites More sharing options...
symek Posted August 22, 2011 Share Posted August 22, 2011 Is it possible to create a (vector) attribute on a light and use it in an illuminance loop of a surface shader? Yes, you need a custom light shader with the export, and limport() on a surface side: http://www.sidefx.com/docs/houdini11.1/vex/functions/limport Quote Link to comment Share on other sites More sharing options...
Macha Posted August 23, 2011 Author Share Posted August 23, 2011 Cool, that works nicely. Quote Link to comment Share on other sites More sharing options...
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