schnelli Posted August 23, 2011 Share Posted August 23, 2011 I just want to share this tiny plugin with you: It extends VEX with a function to retrieve the closest primitive to a given point. It also returns the closest point on that primitive. See my blog for download and more details: http://schnellhammer.net/blog/?p=310 Christian 1 Quote Link to comment Share on other sites More sharing options...
symek Posted August 23, 2011 Share Posted August 23, 2011 Great, thanks! How about performance? Are you relying on GU_RayIntersect? Quote Link to comment Share on other sites More sharing options...
schnelli Posted August 23, 2011 Author Share Posted August 23, 2011 Great, thanks! How about performance? Are you relying on GU_RayIntersect? That's right, the function just encapsulates GU_RayIntersect. It's not the perfomance we are used to common VEX, but it's acceptable for the most cases. Quote Link to comment Share on other sites More sharing options...
symek Posted August 23, 2011 Share Posted August 23, 2011 That's right, the function just encapsulates GU_RayIntersect. It's not the perfomance we are used to common VEX, but it's acceptable for the most cases. Thanks for this, although I'm afraid it won't be much useful without a source code (Linux/OS + builds recompilations) Quote Link to comment Share on other sites More sharing options...
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