Adam Ferestad Posted August 30, 2011 Share Posted August 30, 2011 I am trying to fill a glass with water for the default state of a test with shattering it. I just started playing with DOPS and I really have no idea where to start with the networks, so I have been sticking with the Auto-DOP setup and messing with settings. The fluids so far have been behaving as I expect them to, for the most part, other than collision detection and for some reason my fluid seems to be collapsing in on itself when I create it from a point cloud. I am attaching the file I have so far. I will have some questions with the fracturing too, but right now I just need to get the water in there to actually fill the cup. Sorry I don't have more time to fill in some gaps in my plans, but I have to get movin to class. FluidGoblet.hipnc Quote Link to comment Share on other sites More sharing options...
zoki Posted August 31, 2011 Share Posted August 31, 2011 hi check these two http://www.sidefx.com/index.php?option=com_content&task=view&id=1875&Itemid=262 http://vimeo.com/15490394 If i remember correctly on sidefx one he has a cool way of filling the glass and gettinf flip to settle faster 1 Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted August 31, 2011 Author Share Posted August 31, 2011 I just noticed some of the latest Peter Quint videos having to do with fluids and i am going to have to spend some time with them. The worst part of my current schedule is that the time I have in my week to watch these, I am away from Houdini. Peter is an amazing artist and his techniques are really nice, I just need to get a weekend to myself without the fiancé around so i can get through these. I think I will be able to do it sometime soon, though with the school schedule I have this semester I am a little worried about time to write my own tutorials. Thanks for the help, I think I will be able to get through this once I have time to do the PQ videos. Quote Link to comment Share on other sites More sharing options...
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