yongbin Posted October 11, 2011 Share Posted October 11, 2011 (edited) Is there a max 'split' equivalent? Or some trick can achieve similar that? I want split geometry with two blast nodes(A and B ), without selecting all primitive of A for delete. Edited October 11, 2011 by yongbin Quote Link to comment Share on other sites More sharing options...
venkat Posted October 11, 2011 Share Posted October 11, 2011 Is there a max 'split' equivalent? Or some trick can achieve similar that? I want split geometry with two blast nodes(A and B ), without selecting all primitive of A for delete. Use Group SOP, (in parameters group by range..) Quote Link to comment Share on other sites More sharing options...
yongbin Posted October 11, 2011 Author Share Posted October 11, 2011 Thank you for the answer, venkat. But I want is viewport selecting. When I select looped edge at some position of geometry, I want it divide by two geometries just like cutting that line. Quote Link to comment Share on other sites More sharing options...
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