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Particle Fluid Surface node


Emanuele Berti

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Hi everyone,

I'm wondering if there is a way to specify point attributes before a particleFluidSurface node in order to control its behaviour.

What I mean is:

if I specify "pscale" I can control the "Point Radius Scale" inside particleFluidSurface node... (see image below where I specified pscale based on $BBX) but it seems this is the only point attribute that is read from particleFluidSurface node.

Do you know if there is a way to make also "step size", "surface distance" and "filtering" driven by point attributes?

Or if there is a way to control them using point() or something similar? (I tried to put $PT inside a point() expression but is not a variable that particleFluidSurface recognises)

Cheers,

Emanuele

post-4148-131868282874_thumb.jpg

Edited by Emanuele Berti
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i'm pretty sure all of the controls for pfsurface are static and can't be modded on a per-point basis. (I'd make a guess it just runs a meshing kernel though a uniform grid which the particles are splatted onto)

the volume surface node gives you extra controls for adaptive meshing schemes, although that requires a volume to begin with...

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