Emanuele Berti Posted October 15, 2011 Share Posted October 15, 2011 (edited) Hi everyone, I'm wondering if there is a way to specify point attributes before a particleFluidSurface node in order to control its behaviour. What I mean is: if I specify "pscale" I can control the "Point Radius Scale" inside particleFluidSurface node... (see image below where I specified pscale based on $BBX) but it seems this is the only point attribute that is read from particleFluidSurface node. Do you know if there is a way to make also "step size", "surface distance" and "filtering" driven by point attributes? Or if there is a way to control them using point() or something similar? (I tried to put $PT inside a point() expression but is not a variable that particleFluidSurface recognises) Cheers, Emanuele Edited October 15, 2011 by Emanuele Berti Quote Link to comment Share on other sites More sharing options...
ikarus Posted October 15, 2011 Share Posted October 15, 2011 i'm pretty sure all of the controls for pfsurface are static and can't be modded on a per-point basis. (I'd make a guess it just runs a meshing kernel though a uniform grid which the particles are splatted onto) the volume surface node gives you extra controls for adaptive meshing schemes, although that requires a volume to begin with... Quote Link to comment Share on other sites More sharing options...
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