Hello world Posted October 17, 2011 Share Posted October 17, 2011 Hi could somebody share a setup to use to create displacement pass? thank you Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted October 18, 2011 Share Posted October 18, 2011 Hi could somebody share a setup to use to create displacement pass? thank you Hi Brian, could you explain a little bit further what it is you are aiming for? There's no such thing as a displacement pass, as it is the actual geometry that is changed by the displacement and this will influence every pass you render. Passes or AOVs are just possible in a surface shader context but not in a displacement shader context. Are you trying to create a displacement map for a low res model? Do you want your B/W displacement information as a single pass? -dennis Quote Link to comment Share on other sites More sharing options...
Hello world Posted October 18, 2011 Author Share Posted October 18, 2011 hi dennis, i need a displacement map that will enable me to use rough surface in comp and also that can enable me to do relighting in comp. could you share a file if you dont mind Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted October 18, 2011 Share Posted October 18, 2011 For relighting in compositing you might take a look at the "Show normal" Material from the Material Palette. This should provide you with a normal pass you can use. As for your displacement map I'm still not 100% sure what you mean. So you just want to displace your surface to get a rough surface appearance in your renders? In that case you can just use the "Mantra Surface" Material from the Material Palette which has the ability to use displacement maps and displacement noise built in. Hope this helps. -dennis Quote Link to comment Share on other sites More sharing options...
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