chrisperry05 Posted October 21, 2011 Share Posted October 21, 2011 (edited) Hi, I'm creating a simple animation with particles and meshing them using the liquid mesh. I'm using the Basic Liquid Shader as my material for the liquid but when i render the alpha is displaying as solid white. Ideally i'd like to have the alpha with varying degrees of transparency so that i can change the background colour easily in compositing. The nearest i've got to it being right is using the main colour output in the alpha and then adjusting the levels on this to give a desired result, this seems very botch job though. Any help would be really appreciated as i don't have any experience in shaders etc. p.s. I just found this post which more or less answers my question, apologies for posting. Thanks Chris Edited October 21, 2011 by chrisperry05 Quote Link to comment Share on other sites More sharing options...
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