Jump to content

Unsolid Alpha with Basic Liquid shader


Recommended Posts

Hi,

I'm creating a simple animation with particles and meshing them using the liquid mesh. I'm using the Basic Liquid Shader as my material for the liquid but when i render the alpha is displaying as solid white.

Ideally i'd like to have the alpha with varying degrees of transparency so that i can change the background colour easily in compositing. The nearest i've got to it being right is using the main colour output in the alpha and then adjusting the levels on this to give a desired result, this seems very botch job though.

Any help would be really appreciated as i don't have any experience in shaders etc.

p.s.

I just found this post which more or less answers my question, apologies for posting.

Thanks

Chris

Edited by chrisperry05
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...