asnowcappedromance Posted October 25, 2011 Share Posted October 25, 2011 Hi there, I'm using a multisolver to create a cloth object with deforming geometry (clothsolver and sopsolver). I want to be able to animate the cloth activation with the pintoanimation point attribute, but the dop sim seems to completely ignore that attribute ("Support Changing Coefficients" in my clothsolver is checked). What am I doing wrong? thanks, Manu cloth_multisolver.hip Quote Link to comment Share on other sites More sharing options...
Solitude Posted October 26, 2011 Share Posted October 26, 2011 (edited) Hi there, I'm using a multisolver to create a cloth object with deforming geometry (clothsolver and sopsolver). I want to be able to animate the cloth activation with the pintoanimation point attribute, but the dop sim seems to completely ignore that attribute ("Support Changing Coefficients" in my clothsolver is checked). What am I doing wrong? thanks, Manu Edit: The group has nothing to do with it. I think it's just the rest: The pintoanimation attribute isn't actually doing anything in your example file anyway, but that should help get you started. Also, for this simple of a file you shouldn't even need the sop solver. You can just do it all in sops and import the attribute and deformation from there. Edited October 26, 2011 by Solitude Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted October 26, 2011 Author Share Posted October 26, 2011 here's how it should look like, don't even need the SOP solver as you said cloth_multisolver_2.hip 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.