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Remove static objects after written to disk


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Hello, again :)

I have a tower collapsing and hitting some static objects. The simulation is written to disk. And I thought I could remove my static objects after simulation is written, which I can not :P Is there anyway possible to remove my collision or static objects so I can put my fracturing/collapsing object into a live action scene? :)

If not, I have learned an important thing regarding caching to disk the next time I'm simulating ^^

- Eirik

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