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problem rendering fluid


dynamoanders

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Hi all.

I'm trying to do some stuff with pyro, and I've got the sim to do what I want, but when I try to hit render I get the problem that it's rendering the entire fluidbox instead.

Unfortunatly I can't share the scenefile, but just we're wondering if anyone has had the same problem?

It's the billowy smoke shader that's applied, and I've assigned an other one, but I get the same problem.

I know I have high density settings, but it shouldn't affect it like this.

I'll post some pictures

Hmm, I can't seem to be able to upload the pictures. Will try later

post-5457-132075183738_thumb.jpg

post-5457-132075184893_thumb.jpg

Edited by dynamoanders
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Hi all.

I'm trying to do some stuff with pyro, and I've got the sim to do what I want, but when I try to hit render I get the problem that it's rendering the entire fluidbox instead.

Unfortunatly I can't share the scenefile, but just we're wondering if anyone has had the same problem?

It's the billowy smoke shader that's applied, and I've assigned an other one, but I get the same problem.

I know I have high density settings, but it shouldn't affect it like this.

I'll post some pictures

Hmm, I can't seem to be able to upload the pictures. Will try later

Ok, so I found out what was going on.

In my visualisation in the upres node (the DOP i/O node), under fields/import/visualisation, I've put in "pyro" in the object textbox.

I did that the other day, when I had some issues with visualising the density, and it was this that was causing some problems for me.

Thanks for the fast reply Shaldenko, it was already cached, but wrongfully done :-)

Cheers

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