Anatol Posted November 10, 2011 Share Posted November 10, 2011 Hi! I've made an animated mesh that I filled with the volume. I've rendered bgeo and i3d file sequences which can be read with file and isosurface nodes. But I can't load them into texture3d node correctly. When I'm inserting sequence($HIP/i3d/cloudGradient_ani_$F3.i3d) into texture3d node it loading just 1st frame of a sequence Is it possible to load sequence into texture3d or gradient3d? Thank you. Quote Link to comment Share on other sites More sharing options...
edward Posted November 11, 2011 Share Posted November 11, 2011 You need to create a Parameter VOP and wire that for the filename. Now you can put in your filename sequence in the parameter at the SHOP level. Quote Link to comment Share on other sites More sharing options...
Anatol Posted November 11, 2011 Author Share Posted November 11, 2011 (edited) Thank you Edward! I'm a newbie to Houdini and don't really understand why the "filename" parameter is needed if the texture3d already has "fileinput" field, but this is works. Edited November 12, 2011 by Anatol Quote Link to comment Share on other sites More sharing options...
edward Posted November 13, 2011 Share Posted November 13, 2011 VOPs generate a "shader" once, and then only the shader parameters (ie. those on the shop) can change across time. Quote Link to comment Share on other sites More sharing options...
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