misterbil Posted November 17, 2011 Share Posted November 17, 2011 hello, I'm trying to have my particle velocity follow the normal of a geometry. like a hose or a water cannon. I'm creating a grid and emitting particles from it, but when I set the velocity in the popnetwork's source, the particle just shoot up and don't change if I rotate the grid. I guess I need to connect the velocity with the normal, but no idea where or how to do it. any help would be appreciated. normal_velocity.hipnc Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted November 17, 2011 Share Posted November 17, 2011 done! normal_velocity_01.hipnc 1 Quote Link to comment Share on other sites More sharing options...
misterbil Posted November 17, 2011 Author Share Posted November 17, 2011 That was fast! thanks a lot, works great! Quote Link to comment Share on other sites More sharing options...
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