Prabu Posted November 25, 2011 Share Posted November 25, 2011 Hello, Is there a way to bake or transform Light/ shader information directly to point cloud(simple point cloud created using scatter sop). Or to Primitives or vertices. Without baking to UV space. -prabu Quote Link to comment Share on other sites More sharing options...
Netvudu Posted November 25, 2011 Share Posted November 25, 2011 What about this? Light instancing Quote Link to comment Share on other sites More sharing options...
symek Posted November 25, 2011 Share Posted November 25, 2011 Hello, Is there a way to bake or transform Light/ shader information directly to point cloud(simple point cloud created using scatter sop). http://www.sidefx.com/docs/houdini11.1/vex/functions/pcwrite It does work in Mantra though. Basically Houdini doesn't run VEX surface/light code. But you can transfer color from Mantra point cloud to you mesh. Alternatively you may try to do this manually. There used to be even path tracer executed in SOPs. There is also abandoned Bake VEX: http://www.sidefx.com/docs/houdini11.1/nodes/sop/bakevex Quote Link to comment Share on other sites More sharing options...
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