bhaveshpandey Posted December 6, 2011 Share Posted December 6, 2011 Hi, I needed to know if there's a way of packaging multiple paint nodes within a single HDA? I tried declaring these as editable nodes while creating the asset but its kind of acting wierd. Can anyone throw in some pointers? cheers. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted December 6, 2011 Author Share Posted December 6, 2011 apparently using the realtime mode sort of gets rid of the wierd painting(maybe caused due to state/event driven nature of paint node??) But this still requires the user/artist to dive into the DA and select the node. I dont suppose there's a work around for that?? cheers. Quote Link to comment Share on other sites More sharing options...
Annon Posted December 6, 2011 Share Posted December 6, 2011 Not sure without you posting the OTL, but if it's editable it should be fine. Guess you need to write some python into the node to have the node visble, edit it, then escape out to the last node? Can you post an example in a subnet or something? Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted December 7, 2011 Author Share Posted December 7, 2011 (edited) I cant upload the asset as is due to production regulations.. will prepare a test asset and upload it (today or tomorrow) For now the method I mentioned above works fine but I would still be interested in any other alternatives cheers. EDIT: Christian I was thinking about something similar. Which would probably have the user go step by step (or even menu wise) which could even be done using switches. The only problem being what if I need to visualise any other attribute while painting a different attrib. Currently I'm using a bunch of colormix nodes to visualise a few attribs while still in paint mode..Its slow Edited December 8, 2011 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
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