Hello world Posted December 15, 2011 Share Posted December 15, 2011 I have split the model into several groups so that i can animate the geo part by part.now how do i apply texture. I have applied uvproject node and a uvquickshade. found that i had some problems.now i have corrected the normals but still the problems continues.so i have applied the fuse node.this solves the texture problem but now if i check the connectivity.I see all my groups are now been removed. Please tell me how to proceed.thank you. Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted December 15, 2011 Share Posted December 15, 2011 Try the UVnwrap-Node to layout you geometry Quote Link to comment Share on other sites More sharing options...
Hello world Posted December 15, 2011 Author Share Posted December 15, 2011 Try the UVnwrap-Node to layout you geometry oh uvunwrap node unwraps everything.do we need to manually unwrap? i am really new to cg.please bare with me i have applied a uvquickshade after that to test.all i can see is the messed up textures with lots of grains.please help me out.thank you Quote Link to comment Share on other sites More sharing options...
gaurav Posted December 15, 2011 Share Posted December 15, 2011 oh uvunwrap node unwraps everything.do we need to manually unwrap? i am really new to cg.please bare with me i have applied a uvquickshade after that to test.all i can see is the messed up textures with lots of grains.please help me out.thank you You might want to go through following videos first, just to understand the process better. http://www.sidefx.com/index.php?option=com_content&task=view&id=996&Itemid=132 Quote Link to comment Share on other sites More sharing options...
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