freaq Posted December 19, 2011 Share Posted December 19, 2011 hello guys, i'm having a problem with the attribute transfer in H11 on some parts of the area the colour is not being transferred to the surface properly, however I cannot figure out why, as it normally works fine. help is greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Annon Posted December 19, 2011 Share Posted December 19, 2011 Can you post a scene? Quote Link to comment Share on other sites More sharing options...
freaq Posted December 19, 2011 Author Share Posted December 19, 2011 (edited) Can you post a scene? i'm afraid I cannot, maybe later... but it is part of my graduation project, which is a pretty huge file... i might be able to get it seperated into a loose file later. but has anyone got any clues about this issue, it seems to be a bug in the attribtransfer node ( the wireframe is coloured for example, but not te actual points) sorry that I cannot post it, i would still appreciate any help though :/ edit- it seems to be related to the normals interestingly enough, I thought the attrib transfer ignored normals apparantly I was mistaken... forcing them to a value of 0,1,0 fixed my issue, atleast for now. Edited December 19, 2011 by freaq Quote Link to comment Share on other sites More sharing options...
sam.h Posted December 19, 2011 Share Posted December 19, 2011 ( the wireframe is coloured for example, but not te actual points) These are not 2 seperate things. sounds like your normals are wonky and causing weird shading when your viewport is in shaded mode. Does it still look like that if you use the facet node to recompute the normals? Quote Link to comment Share on other sites More sharing options...
Macha Posted December 20, 2011 Share Posted December 20, 2011 Are you sure those settings are right? What happens if you increase kernel size, sample more points and initialize the attribute in the main stream. Quote Link to comment Share on other sites More sharing options...
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