Jump to content
freaq

attribute transfer not working correctly

Recommended Posts

hello guys, i'm having a problem with the attribute transfer in H11

on some parts of the area the colour is not being transferred to the surface properly,

however I cannot figure out why, as it normally works fine.

help is greatly appreciated.

post-6571-132429853914_thumb.jpg

Share this post


Link to post
Share on other sites

Can you post a scene?

i'm afraid I cannot, maybe later... but it is part of my graduation project, which is a pretty huge file...

i might be able to get it seperated into a loose file later.

but has anyone got any clues about this issue, it seems to be a bug in the attribtransfer node

( the wireframe is coloured for example, but not te actual points) sorry that I cannot post it,

i would still appreciate any help though :/

edit- it seems to be related to the normals interestingly enough,

I thought the attrib transfer ignored normals apparantly I was mistaken...

forcing them to a value of 0,1,0 fixed my issue, atleast for now.

Edited by freaq

Share this post


Link to post
Share on other sites

( the wireframe is coloured for example, but not te actual points)

These are not 2 seperate things. sounds like your normals are wonky and causing weird shading when your viewport is in shaded mode.

Does it still look like that if you use the facet node to recompute the normals?

Share this post


Link to post
Share on other sites

Are you sure those settings are right? What happens if you increase kernel size, sample more points and initialize the attribute in the main stream.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×