memu Posted December 30, 2011 Share Posted December 30, 2011 Im trying to copy a bunch of balloons across a surface using the scatter sop without the objects intersecting eachother. I saw a tutorial where Peter Quint used a pointsop to base the scale on ptarea, but the promblem is that it leaves a lot of gaps between the objects, when i increase the scatter amount, the ballons gets smaller and doesnt fill the area so well. How can i go about doing this? I attached a simple scene so that you can see what i mean. Thanks in advance and happy new year! 1 Quote Link to comment Share on other sites More sharing options...
freaq Posted January 3, 2012 Share Posted January 3, 2012 I do not see your scene, maybe try reuploading it? ps a scatter gives the opposite of an even distribution of points, although I understand what you are trying to do you might want to try and approach your problem a different way. making the ballons push eachoterh away for example, or adding them from a central point in the middle. I have made a scattters distribution more "even" by fusing points afterwards, but I doubt that is very usefull for your case. Quote Link to comment Share on other sites More sharing options...
bloomendale Posted January 5, 2012 Share Posted January 5, 2012 Hi. You can scatter denser pointcloud then you actually need. then for every particle search for neighbours that is closer then some distance (for example = baloon's diameter) and kill them. Quote Link to comment Share on other sites More sharing options...
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