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Clip a volume without adjusting Camera near clipping


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Hi all. I have a scene where I have a volume really close to camera. I know that can increase render times dramatically, so I've increasing the near clipping plane of the camera to avoid the issue. The problem is now that it is now also clipping my holdout geometry. That brings me to my ultimate question...

Does anyone know of a technique where I can clip the volume only and not the rest of the scene/geometry?

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