MikeRhone Posted January 11, 2012 Share Posted January 11, 2012 Hi all. I have a scene where I have a volume really close to camera. I know that can increase render times dramatically, so I've increasing the near clipping plane of the camera to avoid the issue. The problem is now that it is now also clipping my holdout geometry. That brings me to my ultimate question... Does anyone know of a technique where I can clip the volume only and not the rest of the scene/geometry? Quote Link to comment Share on other sites More sharing options...
sam.h Posted January 11, 2012 Share Posted January 11, 2012 If you turn motion factor to 1 you shouldn't have any problem with the camera moving through a volume when motion blur is on. Quote Link to comment Share on other sites More sharing options...
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