bhaveshpandey Posted January 13, 2012 Share Posted January 13, 2012 Hi, I'm trying to get an asset(Object Level python asset) to work which sort of creates Geometry containers within itself. The only problem is that when the asset is locked it cant create or remove any geo containers from within itself (as expected works fine otherwise) Is there a solution or work-around for this? cheers. Quote Link to comment Share on other sites More sharing options...
graham Posted January 13, 2012 Share Posted January 13, 2012 You could add a SubNetwork object inside your Python object, make it editable, and then create your geometry containers in there. Not ideal to have them an extra level deeper, but short of leaving your node unlocked it's your best bet. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted January 14, 2012 Author Share Posted January 14, 2012 Thanks for the reply Graham. Yeah thats what I ended up doing. Cheers Quote Link to comment Share on other sites More sharing options...
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