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Motionblur confusion


Macha

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I have a fast moving object, and a fast moving camera, and all sorts of fast moving things in all sorts of object/world/blabla spaces that confuse me.

What I want is a vector that, when seen through the camera in the viewport, will give me a correct indication of how strong the motionblur will be in the render.

Sounds easy, but I can't figure it out. It's not plain vanilla v, that much I have figured out.

How would I do that? Is it the difference of camera v and object v (both in worldspace) times camera shutter time or something like that?

Edited by Macha
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If you have an object with velocity as one in Houdini, means that the object will move one unit in one second. With fps 24 your object will move roughly 0.04, but it will only be exposed half of this movement with shutter 0.5. So... In the end your motion blur will be 0.02. Minus camera movement with all this math applied to it.

((Object_Velocity/Fps)*Shutter)-((Camera_Velocity/Fps)*Shutter))

Two setups to show the concept -> velocity_and_motion_units.hip

Cheers!

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