breadbox Posted January 17, 2012 Share Posted January 17, 2012 is there a way to stamp an input on the L-system similar to how you can stamp a variable in the copy sop so that you can randomize a parameter that is generating a leaf shape. so for example if I plug a box into the J input if i can randomize the height of the box on a per leaf basis. Quote Link to comment Share on other sites More sharing options...
Macha Posted January 17, 2012 Share Posted January 17, 2012 It's been a while since I touched lsystems but I believe that's what The variables in the Values tab are for. Quote Link to comment Share on other sites More sharing options...
Chris3D Posted January 17, 2012 Share Posted January 17, 2012 Good Morning. Recall that lsystems works on a per generation basis, so if you wanted to alter per leaf you could generate the lsystem then group the appropriate leafs and regenerate those leafs. Put if you want to mod all the leafs for one particular lsystem then you could do that on the outside as part of the leaf input system. Hope that helps.. Quote Link to comment Share on other sites More sharing options...
kgoossens Posted January 17, 2012 Share Posted January 17, 2012 Yes that is possible, Better though is that you create points that you can use in a copy group after. This gives you more flexibility and allows you to nest l-systems making them vastly more powerful. LsysStamping.hipnc 1 Quote Link to comment Share on other sites More sharing options...
breadbox Posted January 18, 2012 Author Share Posted January 18, 2012 Yes that is possible, Better though is that you create points that you can use in a copy group after. This gives you more flexibility and allows you to nest l-systems making them vastly more powerful. Super example this is precisely what I thought I needed to do. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.