blackchicken Posted January 18, 2012 Share Posted January 18, 2012 Hello I have some question about rendering fur with occlusion. Is there some quisk sollution? PBR...forever, Light template + vex global, even with 20 samples looong time. I found that best results is OCC and Spot Depth map for direct light. Pixar baking occ to map, weta create some kind of volumetric grid, there bake and then reatach to characetr (have no more info), so what is the best and quck setup in houdini? Quote Link to comment Share on other sites More sharing options...
blackchicken Posted January 20, 2012 Author Share Posted January 20, 2012 Any Idea? How to render fast OCCLUSION fur with Mantra? Or How I could render just ambient light, couple of depthmap spots dont do good work a lot of tweaking for every shot. Quote Link to comment Share on other sites More sharing options...
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