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Fur and Occlusion


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Hello

I have some question about rendering fur with occlusion. Is there some quisk sollution? PBR...forever, Light template + vex global, even with 20 samples looong time. I found that best results is OCC and Spot Depth map for direct light. Pixar baking occ to map, weta create some kind of volumetric grid, there bake and then reatach to characetr (have no more info), so what is the best and quck setup in houdini?

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