XaMiC Posted January 31, 2012 Share Posted January 31, 2012 Hey there, I'm doing some rendering and exporting extra image planes using PBR engine and mantra surface model here. My goal is to composting all the image planes and perfectly match the final main color pass. The question is there's a mysterious difference from the rendering and compositing, and I can't figure out what it is. Please have a look at the attached image, what pass am I missing? Quote Link to comment Share on other sites More sharing options...
Macha Posted January 31, 2012 Share Posted January 31, 2012 It's not something related to color spaces, gamma, and such things? Are they the same when added/multiplied inside the shader and in a comp soft? Unmultiplied masks perhaps? Quote Link to comment Share on other sites More sharing options...
XaMiC Posted January 31, 2012 Author Share Posted January 31, 2012 Thank you for the reply Macha. Yes, I think it's nothing related to color spaces stuff. All I did is to plus all the passes' rgb together in nuke. Forgot to mention that I just used diffuse, reflect and sss components of the surface model when rendering. It's hard to see the difference unless comparing, the last pass is a difference merge in nuke of the rendering from compositing. Quote Link to comment Share on other sites More sharing options...
XaMiC Posted January 31, 2012 Author Share Posted January 31, 2012 Problem solved! It is the indirect emission pass that I missed. Quote Link to comment Share on other sites More sharing options...
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