Jump to content

how to export geometry into optix for collision test? ask for help.


Recommended Posts

Hi,I just installed the optix 2.5 and tested the collision sample. It is great and very fast. And I wish to use optix in my personal project, in which there are a lot of dragonflies flying between growing lsystem flowers. I found that there is some method using SDF and vops network to implement the collision avoidance, but it is slow. Besides, I really hope to make advantage of the gpu power.

As far as I know, optix can accpet the exported obj files, but I do not know how to figure out which gemoetry primitives are collided with the dragonlflies. If I know, the flowers geometry could get feedback when collided, like animation or color changes.

Besides, I read the documents within the optix sdk and souce code for the quickstart tutorial. I did not understand which primitive types are accepted by optix. In pbrt, the primitive types are very clear, sphere, triangle mesh, cylinder, etc. I did not find conterparts in optix.

I really appreciate your help or any suggestions. Thanks. Maybe I should post the question in nvidia forum.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...